Gearbox Explains Why Hell's Highway Took So Long
September 30, 2008 16:53
Brothers in Arms: Road to Hill 30 was one of the best games of the year back in 2005. So, when developer Gearbox Studios announced Brothers in Arms: Hell's Highway in 2006, most were anticipating the arrival of the new title, based on a units experiences during Operation Market Garden in World War II.
Two years later, after a number of delays, Hell's Highway has finally been released (stay tuned for the review on Tom's Games). While it is not uncommon for games to be pushed back, we rarely hear the real reasons behind a delay. However, in the case of Hell's Highway, director Jeramy Cooke cleared the air during a recent interview with MTV's Multiplayer Blog. "This is the first time we have done a big, multi-platform game in-house, and it was brand-new technology, as well," said Cooke. "You kind of expect when you buy off-the-shelf software [Unreal Engine 3] that you're just going to be up and running on all three platforms. We made a lot of changes to the engine, so each platform reacts to those changes differently."
While delays are not expected to have impacted on the games quality, it seems like the PS3 is the primary culprit behind the setbacks. "In previous 'Brothers in Arms,' we had farmed out the PlayStation versions to other developers who were PlayStation experts. So we had to build up all that expertise in-house to understand that platform," said Cooke.
This would not be the first, or undoubtedly the last time the PS3 is blamed for game delays or changes. With other developers like id Software also complaining about the difficulty of developing games for the PS3, it's no wonder that the PS3 has what many, including retailers, believe to be the weakest library of games of the three major consoles.
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